Commander Shenanagins is a blog about Magic: The Gathering, and will primarily cover the Commander format, though I will probably delve into other things like Standard as well. This mainly serves as a place for me to write out my thoughts and help me through the thought process of building decks. I would also love to get feedback on my posts and any ideas that can help with the decks if you so desire.
The first thing that I would look at here is whether or not there is anything that is worth taking over a commander or otherwise strong creature. In other words, any overtly powerful or strategy-enabling card that might not wheel. The only thing here that I might take over one of the legendary creatures is Grave Pact… not so much because I want it in my deck, but because I am fairly certain I wouldn’t see it again, and I wouldn’t want to have to play against it. That said, since I know it’s there, and that someone else will likely have it, I can certainly pick up removal for it later. For example the Desert Twister that will probably come back by me at least once in this pack.
There are then three potential commanders in this pack, and of those, two are strong candidates for my tastes. So, do I choose Progenitus? Or Prime Speaker Zegana? My first pick in this pack is Prime Speaker Zegana. I like that she’s easier to cast, and despite Progenitus being an amazing creature, the speaker is just more interesting and gives me something to build around!
It’s that time again! Pack 1 Pick 1 out of my Commander Cube!
(I’ll make a note here that this Commander Cube’s time is limited. Sure, on Tapped Out it lives on, but in real life it is well on the way to being completely disassembled. That said, I have plans. A new Commander Cube is coming. I don’t know how long it will take, but I know that the ideas behind it will be a whole lot of fun!
This pack presents an interesting choice. There are a couple of great options for Commanders, there’s a planeswalker, and a couple of strong support cards. With that many good choices, the pick becomes that much more difficult. Ral is a strong walker, but he’s in blue and red, which may or may not be a great color combination depending. There is hardly any blue in this pack and a relatively small amount of red. True, we don’t know what is in the packs we will see from the other players, but based on this pack it doesn’t seem to be a promising option. Still, I wouldn’t fault anyone for first-picking him. For Commanders we have two options, Teneb, the Harvester and Mogis, God of Slaughter. Mogis puts you into the aforementioned red, and we can see that black is also light in this pack, but he is recurring damage to an opponent, and if you went red and black, you would almost certainly be aggressive, so that two damage every turn could come in quite handy. Teneb, on the other hand, is amazing. Not only is he a 6/6 flyer for 6, but for only three mana he lets you recur a creature from ANY graveyard and put it directly into play. Still, picking your Commander as your first pick is dangerous, as you tend to try and force the deck after that. You might find that the colors are blocked out, and may have to give up on it. For support, I’m calling out Lightning Greaves and Anger. Both are strong choices and are great in the decks that they end up in (Anger in an aggressive red deck – like one built around Mogis for example, and Lightning Greaves in… well, any deck really). I don’t know that either are first picks. I would probably expect Anger to wheel if you decided to take Mogis, but I don’t think that we would see Lightning Greaves again.
Introduction for those who are new! I have created a Commander Cube which I draft with my friends. The problem is that I moved away from my friends. Recently we started posting P1P1’s from various boosters in a private chat, so I looked into how to generate packs from my Cube. I built the cube on Tappedout.net and found that the best way to share those packs was to create a blog post with the pack.
The way we draft the Commander Cube is relatively simple. I figured that for a Commander cube draft, drafting a 40 card deck would just be too tight, but drafting enough cards to make a 100 card deck would just take too long. In the end I decided that we should draft 6-15 card packs and then build a 60 card Commander deck. Ideally the drafted deck would follow the same color rules as a constructed Commander deck, but I also wanted to allow for a “bad” draft, so for a deck where you have chosen a 1 or 2-color Commander, you are allowed to add in one additional color.
With that in mind, the below three packs are picks 1, 2 and 3 of the first pack. On the second and third packs I removed the cards that I felt the adjacent players would have chosen.
Here’s the first pack! Don’t scroll to the next pack until you’ve locked your answer in the poll!