Monthly Archives: June 2014

First there was…



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I’m a big listener of podcasts. Essentially, I have anywhere from an hour and half to three hours in my car every single day of the week, and I fill that time with podcasts for the most part. I listen to a lot of different ones, including comedy, movie, board gaming, and yes, Magic: The Gathering podcasts as well. At this time I’m down to two or three MTG podcasts, with one of my favorites being The Mana Pool!

I pretty much play Commander only, with the occasional draft thrown in, but primarily it’s Commander. The Mana Pool podscast is one of the casual player’s best resources out there. It is true that they don’t cater specifically to Commander players, but I find that to be a good thing. I don’t want to hear everything from the perspective of the Commander player, as I gain information and benefit from other points of view as well. Heck, my other favorite MTG podcast is Limited Resources, which has nothing to do with casual play!

Chewie and the Dorks need our help! They want to produce MORE content! They want to produce merchandise! And they want to be able to have the time to focus on producing all this merch and content. So, to help out with these items they have started… what else? A Kickstarter campaign! Let’s show these guys how much we appreciate the content that they provide, and help them achieve their goals and dreams!


While I still have to wait until Tuesday to draft my Conspiracy box with my friends, I did make it out the FLGS this afternoon for a Conspiracy draft. The draft itself was a lot of fun. I didn’t really get to utilize any of the “during the draft” cards (I drafted one but never used it), but I still had quite a lot of fun. My P1P1 was Council’s Judgement, and from there I went into a solid black/white deck. I drafted several Will of the Council cards, as well as cards that affected the vote like Brago’s Representative and Grudge Keeper. I was also trying to go into flyers and token creatures by taking an early Rousing of Souls, and an Intangible Virtue later on. That didn’t pan out as in the end I only had one Rousing of Souls, one Doomed Traveler, and very little else that could make tokens. I think the picks of the draft were when I was passed a Swords to Plowshares and then a Mortify. I was also passed an Assassinate at some point. When I opened pack three I was taken a little of guard. Here I was solidly in black/white and I open a Scourge of the Throne! Well guess what I took? Sure, he didn’t make my deck, but as you may recall, I collect dragons. (Also, he will fit into the Marchesa, the Black Rose deck that I plan to make quite nicely!)

The game itself was quite fun. There were four of us; I was playing black/white, Mike was playing black/green, Mark was playing Naya, and Noah was playing mono-white. The game started off well for me, but kind of slow for everyone else. I was able to get an early Rousing of Souls, and a Typhoid Rats on the board. Then Mike started cycling some large green creatures, then recurred them onto the board with Victimize. Noah had also started getting a presence, so I cast Rout (oh yeah, I was also passed a Rout) to get rid of the threats. This hurt Mike quite badly, as he was relying on the green mana made by his recurred creatures to fuel the Pernicious Deed that he played out shortly thereafter. Our game went on quite a bit longer, with Noah finally being taken out by Mark’s attacking walls (equipped with a Fireshrieker no less). It was down to myself, Mike and Mark, and at one point each of us had the upper hand. Then Mike counted the cards. Finally he made a call, and a deal offer. I took him up on it, and he pushed me to victory by taking Mark down pretty low so that I could finish him off. Then Mike drew out his deck to take the loss. His price? One of my prize packs of course.

In the end I am still quite excited to draft Conspiracy some more. I am really enjoying both the draft and the games. It will be different drafting with only four players rather than eight, but hey, it just means that sometimes some pretty awesome cards are going to wheel more often!

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Box-RevConspiracy is here! And here is my box to prove it! I can’t wait to crack into this thing and start drafting in multiplayer! Ok, I know, I have my Commander Cube, but this has cards that have effects DURING the draft! I don’t know if you can tell, but I’m excited! And, I’m ready. I want to draft this sucker!!! Sadly, my game night is Tuesday, so I have to wait 3 more days until I can truly dig into the box. However, my group consists of four players. Three packs per player means twelve packs per draft. Out of one box we can draft three times. But what about Lore Seeker?Lore seeker lets you add another pack to the draft. As soon as one of these is drafted, one of the packs in the box gets put into the current draft, which means there won’t be enough packs to draft that third time! Oh the horror! But guess what? That means I get to open a pack to do a pack one, pick one! Let’s get this box open!!!



Box opened, pack picked, and here we go!  What is your first pick? Pack-1-rev

First and foremost, you might notice that there are three rares!

Every pack has one card that affects the draft, and it can be any rarity. In this case it was Cogwork Grinder which is pretty interesting as a first pick because that leaves you the most time to maximize on beefing him up. That said, he’s still just a potentially large creature with no evasion. It does seem worth mentioning that he also potentially helps out with meeting the criteria for the Conspiracy card Worldknit, which starts the game in play (as all Conspiracy cards do) in the Command Zone and states “As long as every card in your card pool started the game in your library or in the command zone, lands you control have “[T]: Add one mana of any color to your mana pool.” With the ability to get a rare draft affecting card along with the possibility of a foil rare, and the regular rare in the pack, it is possible to get three rares in one pack which, as you can see here, we have done. Of course the Cogwork Grinder is one of the choices for a first pick. In addition to that I pulled aside Aether Tradewinds and our other two rares, Dack’s Duplicate and Plea for Power. Aether Tradewinds is a great tempo play… in a duel, but in multiplayer it is really rather weak. Dack’s Duplicate is a powerful Clone effect, at the same converted mana cost as Clone, but with both haste and dethrone (which gives the creature a +1/+1 counter each time it attacks the player with the most life). So it becomes a copy of the most powerful creature on the board, and then on the same turn outclasses that creature! The final card I’ve pulled aside out of this pack is Plea for Power, my foil rare. Plea for power is one of the new Will of the Council cards which has all players vote for either time or knowledge. If time gets the most votes, then you get another turn, and if knowledge gets the most votes or is tied for the most, you draw three cards. So you see, it is either a Time Walk or an Ancestral Recall… for a slightly more fair casting cost. Of course there are some drawbacks. There are times when an extra turn amounts to simply a free draw, so you pretty much only want to cast this card when an extra turn is profitable. That way if the vote sways towards time, then the extra turn will be useful. If, however, the vote sways towards knowledge, three cards are always useful. I’m a little torn on this choice. I like Cogwork Grinder, Dack’s Duplicate, and Plea for Power, but given the fact that I love extra turns, and it’s a foil, I think I’m going to lean towards taking Plea for Power out of this pack. P1P1-rev