Idea Log #10 – Phenax!

It is spoiler season again! Born of the Gods previews are in their second week now, and I have to say that I am increasingly impressed with Wizards of the Coast. They continue to put out sets that are just amazing, and they don’t seem to be stopping any time soon. My wallet does not like it, but I certainly do!

Today in the Reconstructed article on DailyMTG.com, Gavin Verhey spoiled one of the new dual colored gods, Phenax, God of Deception!

The cogs in my mind instantly started turning and I immediately sent this text to my friend: “Phenax, God of Deception looks like it could enable a viable mill strategy in Commander!” Think about it, a blue/black deck with tons of control, high toughness creatures, mill cards, discard, and a fair amount of instant speed graveyard hate to battle the inevitable Eldrazi. The real trick is getting the high toughness creatures AND Phenax to stick at the same time, but the silver lining is he doesn’t even have to be active to work on the rest of your creatures! As Gavin points out in his article, once he’s turned on due to devotion, he is milling seven per turn by himself!

I had a blue/black deck built around Tezzeret, Agent of Bolas… but I think I’m going to have to shift its focus!

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3 comments
  1. Eric Lowell said:

    Phenax opens a door to the use of walls since the effect utilizes toughness rather than power. Cards like the Colossus of Akros just became viable mill creatures, even without being monstrous. Add in Darksteel or Blightsteel Colossus, the Eldrazi, copy artifact, copy creature, and it could work very well very fast. And it’s in the right colors too. Imagine starting with Traumatize…..

  2. mark said:

    Wait till people start to really grasp what this is probably one of the best combo generals in as you pointed out the right colors. Any Creature + Freed from the real/ pemmins aura with general out. mill 7 for u yes please. Triton’s tactics on wight of precinct six can be 24 more mill for 1. I have had good results with extra turn cards and other untapped effects because dropping a creature after the general is too slow unless for devotion. I have gold fished turn 6 wins in 70% of 25 test matches on my current version of the deck. Undead alchimist combos and fits the curve. Jace’s baby one drop is a nice 1 drop finisher.

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