Commander Shenanagins is a blog about Magic: The Gathering, and will primarily cover the Commander format, though I will probably delve into other things like Standard as well. This mainly serves as a place for me to write out my thoughts and help me through the thought process of building decks. I would also love to get feedback on my posts and any ideas that can help with the decks if you so desire.
The first thing that I would look at here is whether or not there is anything that is worth taking over a commander or otherwise strong creature. In other words, any overtly powerful or strategy-enabling card that might not wheel. The only thing here that I might take over one of the legendary creatures is Grave Pact… not so much because I want it in my deck, but because I am fairly certain I wouldn’t see it again, and I wouldn’t want to have to play against it. That said, since I know it’s there, and that someone else will likely have it, I can certainly pick up removal for it later. For example the Desert Twister that will probably come back by me at least once in this pack.
There are then three potential commanders in this pack, and of those, two are strong candidates for my tastes. So, do I choose Progenitus? Or Prime Speaker Zegana? My first pick in this pack is Prime Speaker Zegana. I like that she’s easier to cast, and despite Progenitus being an amazing creature, the speaker is just more interesting and gives me something to build around!
As I mentioned in my prior article, PucaTrade has multiple tiers of membership; common, uncommon, and rare. The latter two are paid memberships that provide the users with added benefits over the unpaid common tier, things like reduced promotion fees, names to the top of the lists and so on.
Also as I mentioned, PucaTrade has had a serious problem with their economy over the past couple of years, and they have been actively trying to remove points from the system. According to the article, they have been removing five times as many points as are being added to the system each month. They don’t feel like it is enough. The community isn’t feeling the impact.
You sit at the table, peeking over the fan of cards in your hand at the faces of your opponents. You scan the battlefield, taking in the various permanents that make up each player’s board. You ask “Cards in hand?” to the other players. You consider all of this information, taking what you know of each opponent’s deck, personality and play-style into consideration. And then you pass the turn.
“Ugh! You took forever and didn’t do anything!” Johnny untaps his land, draws his card and almost immediately re-taps his land, casting a heavy beater. Franklin reacts instantly, looking at George’s board which is packed with creatures and, noting that your board is as empty as his says “looks like you and I are the only ones that will be hit by that thing, can you do anything about it?”
“…Maybe?” is your cautious answer.
“What do you mean maybe?!” Franklin asks, “you either do or you don’t, and that thing can take you out with a couple of hits!” He gestures to his board and empty hand. “I have no answers for it! If you don’t take care of it he’ll take both of us out of the game!”
“Meh, it doesn’t seem like much of a threat to me,” you reply, allowing the creature to resolve.
All my bags are packed
I’m ready to go
I’m standin’ here outside your door
I hate to wake you up to say goodbye
There comes a time in your life where you have to make a decision. It is a ridiculously difficult decision to make, but it has to be done. You’ve been together for years, but you can no longer deny the fact that there may be better options out there. After all, these things change, and through your time together you have both adjusted to the ever-shifting environment.